By Chen W.
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Additional info for A Besov Estimate for Multilinear Singular Integrals
Drag the playhead to frame 12 and click the ball on the stage. Drag the ball to the bottom of the stage. If you scrub through the timeline, you will see the ball move in the opposite direction. This tells you that you can change an animation by simply changing the location of an object in a keyframe. 7. fla to the Chapter 1 Exercise folder. Using the Property inspector Another key concept to grasp, especially if you are new to Flash, is that everything on the stage has properties that can be changed or otherwise manipulated.
5. Drag Layer 3 above Layer 2 and release the mouse. Now you know how to reorder layers and move them around in the timeline. Layers can be dragged above or below each other. 6. Add a new layer. Hold on—we have four layers and three objects. The math doesn’t work. That new layer has to go. 7. Select Layer 4 and click the Trash Can icon under the Layer 1 strip. Layer 4 will now be deleted (and now you know how to get rid of an extra layer). 8. Double-click the Layer 1 layer name to select it. Rename the layer Box.
Your turn: Moonrise over Lake Nanagook We have been constantly telling you that Flash involves the art of illusion. The other thing you need to know is that Flash developers are fanatics about detail. They pay close attention to their environment and then try and mimic it in their projects. In this final piece of this exercise, we are going to get you up close and personal with that last statement. The plan is to have the moon rise into the night sky. On the surface, that sounds like a no-brainer: tween the motion of the moon between its start position and its finish position.