Download 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 by Casey Reas, Nick Montfort, Ian Bogost, John Bell, Patsy PDF

By Casey Reas, Nick Montfort, Ian Bogost, John Bell, Patsy Baudoin, Jeremy Douglass, Mark C. Marino, Michael Mateas, Mark Sample, Noah Vawter

A unmarried line of code bargains how to comprehend the cultural context of computing.

This e-book takes a unmarried line of code--the super concise easy application for the Commodore sixty four inscribed within the title--and makes use of it aa a lens wherein to think about the phenomenon of inventive computing and how desktop courses exist in tradition.

The authors of this collaboratively written e-book deal with code no longer as in basic terms practical yet as a text--in the case of 10 PRINT, a textual content that seemed in lots of varied revealed sources--that yields a narrative approximately its making, its objective, its assumptions, and extra. they give thought to randomness and regularity in computing and paintings, the maze in tradition, the preferred easy programming language, and the hugely influential Commodore sixty four computing device.

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Extra info for 10 PRINT CHR$(205.5+RND(1)); : GOTO 10

Example text

We can select which sensors to be viewed from the following options: ‰‰ Sel: Shows all of the selected objects' sensors ‰‰ Act: Shows only the active objects' sensors ‰‰ Link: Shows the sensors which have a link to a controller ‰‰ State: Shows only those sensors connected to a controller of the current state But for the moment, let us leave them as they are. ‹‹ Controller The controllers are the bricks that collect data sent by the sensors. ‹‹ Actuator The actuators initiate their functions when they get a positive pulse from one (or more) of their controllers.

Press 3 on the numpad, or select Right from the View menu, as shown in the following screenshot: [ 46 ] This material is copyright and is licensed for the sole use by on 7th October 2012 Chapter 3 When pressing the numpad key, the mouse cursor must be on the Target 3D view to see a concrete view. 2. Choose File | Append, to select the whale blend file from your library, as shown in the following screenshot. Put the whale in the left-middle corner: Select the whale object from the object folders available in the blend file library.

Select the object and press the S key to determine how big or small you want it to be. After the S key is pressed, you can press another key (for the Y- or Z-axis) to determine which axis you want to increase or decrease the dimensions of your object. Don't just try the S key to scale the iceberg, also try the R key to rotate the iceberg. This displays another, different angle of the iceberg! 6. Once relocated, the icebergs should be positioned as shown to you in the following screenshot. Let's go to Logic Editor to edit the logic bricks and move our whale, like how we moved the cube in Chapter 1, Things You Need to Know.

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