By Casey Reas, Nick Montfort, Ian Bogost, John Bell, Patsy Baudoin, Jeremy Douglass, Mark C. Marino, Michael Mateas, Mark Sample, Noah Vawter
A unmarried line of code bargains how to comprehend the cultural context of computing.
This e-book takes a unmarried line of code--the super concise easy application for the Commodore sixty four inscribed within the title--and makes use of it aa a lens wherein to think about the phenomenon of inventive computing and how desktop courses exist in tradition.
The authors of this collaboratively written e-book deal with code no longer as in basic terms practical yet as a text--in the case of 10 PRINT, a textual content that seemed in lots of varied revealed sources--that yields a narrative approximately its making, its objective, its assumptions, and extra. they give thought to randomness and regularity in computing and paintings, the maze in tradition, the preferred easy programming language, and the hugely influential Commodore sixty four computing device.
Read Online or Download 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 PDF
Best computing books
Today's cellular units have GPS and conventional APIs to provide you entry to coordinates—but what are you able to do with that info? With this concise ebook, software builders the best way to paintings with place information fast and simply, utilizing Node. js, CouchDB, and different open resource instruments and libraries.
* the way to serve dynamic content material with Node. js, and use its asynchronous IO to address numerous requests right now
* get to grips with GeoJSON, Geohash, and the Geospatial info Abstraction Library (GDAL) for operating with spatial facts
* construct geospatial indexes utilizing the GeoCouch department of CouchDB
* mix those instruments to construct a undertaking that we could clients publish real-time chat messages tagged with their present map position
The non programmer's consultant to making 3D games
* Use Blender to create a whole 3D online game
* perfect access point to video game improvement with out the necessity for coding
* No programming or scripting required
Blender online game Engine is the a part of the Blender 3D editor used to create real 3D games. It's the precise access point online game improvement atmosphere since you don't even have to discover ways to software. Create an entire online game utilizing Bender's cutting edge good judgment bricks.
"Blender video game Engine: Beginner's Guide" is the proper advent to online game improvement. utilizing basically good judgment bricks, the reader will create a whole online game in Blender. via the top of the booklet the reader should be in a position to use their abilities to create their very own 3D games.
What will you study from this e-book
* the way to keep an eye on online game characters
* developing an entire online game point
* growing spawn issues on your participant personality
* regulate enemy habit with no need to exploit scripts
* manage collision detection and enemy AI
* Import freely to be had 3D online game resources to be used on your video game
* how you can grasp Blender's common sense editor
Create a whole video game step-by-step without prior adventure priceless. sensible tutorials take you thru the full approach from commencing to end.
Who this e-book is written for
If you have got used Blender sooner than yet by no means received to grips with the Blender online game Engine (BGE), this ebook is for you. in case you have attempted and failed with different video game improvement environments, or if scripting isn't your uniqueness, this can be the place you'll want to start.
What you are going to examine from this book
comprehend different layout styles for the __init__() process
observe the fundamental beneficial properties of Python 3's summary base sessions and the way you should use them to your personal functions
layout callable gadgets and context managers that leverage the with assertion
practice item serialization in codecs corresponding to JSON, YAML, Pickle, CSV, and XML
hire the Shelve module as a worldly neighborhood database
Map Python items to a SQL database utilizing the integrated SQLite module
Transmit Python items through RESTful net prone
Devise concepts for automatic unit checking out, together with how you can use the doctest and the unittest. mock module
Parse command-line arguments and combine this with configuration documents and atmosphere variables
This useful example-oriented consultant will train you complex recommendations of object-oriented programming in Python. This publication will current precise examples of just about all the particular approach names that aid developing periods that combine seamlessly with Python's integrated positive factors. it is going to enable you use JSON, YAML, Pickle, CSV, XML, Shelve, and SQL to create continual items and transmit items among approaches. The e-book additionally covers logging, warnings, unit checking out, configuration records, and the way to paintings with the command line.
This e-book is damaged into 3 significant elements: Pythonic sessions through particular equipment; endurance and Serialization; checking out, Debugging, Deploying, and retaining. The distinctive equipment are damaged down into a number of concentration components: initialization, fundamentals, characteristic entry, callables, contexts, boxes, collections, numbers, and extra complicated recommendations comparable to decorators and mixin classes.
This e-book follows a customary educational process with nearly 750 code samples unfold in the course of the 19 chapters. This quantities to over 5,900 strains of code that illustrate every one concept.
Who this e-book is for
This e-book is geared toward programmers who've already discovered the fundamentals of object-oriented Python and want to jot down extra refined, versatile code that integrates seamlessly with the remainder of Python. This e-book assumes a working laptop or computer technological know-how historical past, with adventure of universal Python layout patterns.
http://www. packtpub. com/mastering-object-oriented-python/book
Gentle computing is a consortium of computing methodologies that supply a origin for the perception, layout, and deployment of clever platforms and goals to formalize the human skill to make rational judgements in an atmosphere of uncertainty and imprecision. This booklet relies on a NATO complicated examine Institute held in 1996 on tender computing and its purposes.
- Software Engineering: Grundlagen, Menschen, Prozesse, Techniken
- Advanced Intelligent Computing Theories and Applications. With Aspects of Contemporary Intelligent Computing Techniques: 4th International Conference on Intelligent Computing, ICIC 2008 Shanghai, China, September 15-18, 2008 Proceedings
- Advances in Physarum Machines: Sensing and Computing with Slime Mould
- Soft Computing in Green and Renewable Energy Systems
Extra info for 10 PRINT CHR$(205.5+RND(1)); : GOTO 10
We can select which sensors to be viewed from the following options: Sel: Shows all of the selected objects' sensors Act: Shows only the active objects' sensors Link: Shows the sensors which have a link to a controller State: Shows only those sensors connected to a controller of the current state But for the moment, let us leave them as they are. Controller The controllers are the bricks that collect data sent by the sensors. Actuator The actuators initiate their functions when they get a positive pulse from one (or more) of their controllers.
Press 3 on the numpad, or select Right from the View menu, as shown in the following screenshot: [ 46 ] This material is copyright and is licensed for the sole use by on 7th October 2012 Chapter 3 When pressing the numpad key, the mouse cursor must be on the Target 3D view to see a concrete view. 2. Choose File | Append, to select the whale blend file from your library, as shown in the following screenshot. Put the whale in the left-middle corner: Select the whale object from the object folders available in the blend file library.
Select the object and press the S key to determine how big or small you want it to be. After the S key is pressed, you can press another key (for the Y- or Z-axis) to determine which axis you want to increase or decrease the dimensions of your object. Don't just try the S key to scale the iceberg, also try the R key to rotate the iceberg. This displays another, different angle of the iceberg! 6. Once relocated, the icebergs should be positioned as shown to you in the following screenshot. Let's go to Logic Editor to edit the logic bricks and move our whale, like how we moved the cube in Chapter 1, Things You Need to Know.